To the guys using this: Make sure to crank up Steam VR Supersampling. 2.5 works for me but 2.0 looks pretty much the same. At default 1.0 supersampling you wont see much. With supersampling this is quite a pleasant experience. I wont be flying sim without VR from now on. The oculus crowd should be able to do the same with the oculus tool.
Hi Klaus, I would like to as about the new WMR headsets. They work with Next? WMR supports Steam VR. I plan to buy a headset in the next! few days and Next is a mandatory app for me.
These gadgets are already supported as beta in Unity3D (the game engine). But there are a lot of showstopper bugs. Microsoft has mixed their two product lines together and that's the big trouble. So, I save a lot of time by waiting a few months with implementing them.
Yes, they will be compatible to Steam VR because they are developing Open VR drivers for the MMR headsets. Then it will work with neXt, because neXt is already compatible to Open VR.
Thank you! I didn't got it, that there is an extra version for VR.
So, i've tested it for a few minutes now and it seems to work great even on the SurfaceBook2 (13"; i7; 16GB Ram / 512GB SSD; Nvidia 1050GTX). But for the others who might search for information on, i want to note all the required steps to make it up and running:
The funny thing, my pc starts to puke when SteamVR Home is executed, but neXt VR is running like a charm. Hope that helps somebody for the first steps.
I currently use the oculus rift and all works great, but a friend wants to buy the new Samsung Odessey+ Windows Mixed Reality Headset because of the higher resolution.
He would buy this specifically for use with this neXt flightsim. From what I'm reading here this should work fine, can somebody confirm this?
I can confirm that it works with the new Samsung Odessey+ Windows Mixed Reality Headset.
I did have one problem, the model seems a lot smaller with openVR compared to Oculus. This is really a problem, everything is a lot smaller. I'm using the exact same neXt settings in Oculus and OpenVR.
Now I've explored the differences between Oculus and OpenVR in the Unity3D game engine. I have now added a separate operating mode for the OpenVR devices. It's automatic and you do not have to do anything. It will be included in the upcoming version 1.558.