A magnet

Sun Oct 20, 2019 11:14 am
avatar  azaz44
#1
az

Thanks for accepting my registration and greetings to everyone. And I immediately start with a new feature suggestion. Maybe that's better than a bug report

I'm impressed with amount of "learning features" in next. Here's idea for another one - a magnet. The idea is this:
- if distance between heli and pilot is smaller than 50 m (for example, configurable), nothing happens
- if distance is > 50, the heli feels the force in the direction of the pilot, proportional to (distance - 50)
- the idea is to prevent heli from flying away, but have it behave natural.
- it could be "magnet", it could be "wind"... whatever.

This is just an idea. It would need to be tested if this works well, maybe needs some adjustments.

And the reason for this feature:
- with many maneuvers you learn them in 2 phases. In the 1st phase you just learn to do the maneuver (tic toc, piroflips, whatever)
- in the 2nd phase you learn how to keep it in one spot or travel with it
- magnet would save a lot of time in the 1st phase. You waste a lot of time bringing heli back all the time. Especially time consuming if you're running on lower "time scale".


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Mon Oct 28, 2019 2:07 pm
#2
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Thank you very much for your suggestion. This would be a very scary feature.

When you enable the hover trainer (key t) and switch all to user controlled, you can define a flight box in the tab trainer. When you leave the flight box, the model will be placed at the spawn point.

Have you noticed the piru trainer? You enable this with key z. There you can fix the model position for testing control inputs without flying away.

Align T-Rex 700X, MR25, Katana S 33%

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Mon Oct 28, 2019 2:28 pm
avatar  azaz44
#3
az

Hi Klaus. Yes, I'm using piro trainer a lot. Great feature. But for things like piroflips or tic tocs you need to work on collective too. I'll test hove trainer though, never used it yet..


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