I'm not sure if this can be fixed, but if players have different time scale, they look weird in "Online" mode. It's like they are moving with our time scale, but then some correction is done every second which causes the models to jump to a new location.
Before participating in an online flight meeting, the time is set to 100%. In the new user interface it is possible to change the time during an online meeting. I'll block that in the next update.
The neXt with the old GUI (Graphical User Interface) blocked the change of the time scale during an online flight meeting by default. This is because it is not possible to improve anything there by design.
The time scale function increases or decreases the speed of the application and the PhysX calculations.
Ok I understand, but then please leave it as it is. At least it works if players have similar time scale. Imagine how much you can do with that - you can meet together online and explain, discuss maneuver together, it's a great feature. Together with piro trainer which is also great online.