FPS 60 plus?

Sun Jun 21, 2015 6:30 am
avatar  reginar
#1
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The program is very nice, but the fps is very sluggish, only good for a PC with without a good video card.
HeliX with 300 FPS is acceptable, it will go faster, but not necessary.
60 fps is almost useless.


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Sun Jun 21, 2015 8:14 am (Last edited: Sun Jun 21, 2015 8:16 am)
#2
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While you have attached a standard monitor, tv or beamer, you have only 60 fps. So you don't need more than 60 fps. Some peoples have 120 fps monitors which is also supported.

I don't know why HeliX needs more than 60 fps. The neXt doesn't need to calculate more frames as you can display. :-)

T-Rex 700E DFC HV, Goblin 700 Competition CE, T-Rex 450 DFC, Katana S 33%


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Mon Jul 13, 2015 7:25 pm
#3
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I have noticed that there seems to be some lag in updating the display. If neXt is using double or tripple buffering, it will be rendering frames ahead of displaying them, meaning that input lag could be 2/60s or 3/60s (=50ms), so there could be some reason to use a higher FPS. Double buffering you need to avoid tearing but tripple buffering is I think mostly to smooth out the frame rate for games, and not necessary for neXt.


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Wed Jul 15, 2015 4:43 pm
#4
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Hi,

when I take a look at a real helicopter, then I also have some lag between the sticks and servos. Anyway, It's planned to support higher frame rates in one of the next updates.

All the best,
Klaus

T-Rex 700E DFC HV, Goblin 700 Competition CE, T-Rex 450 DFC, Katana S 33%

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Sat Sep 05, 2015 10:15 pm (Last edited: Sat Sep 05, 2015 10:20 pm)
avatar  reginar
#5
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Thanks Klaus,
The last physics update made a huge improvement. Your program looks really nice, and the sound is very good, better than Heli-X.
I cannot say exactly why 300 fps looks better than 60fps, but it does. Try it. I suspect there is a calculation of frames at 300 fps, and the data gets decimated to fit 60 fps, which is better than 60 fps calculations where there is more room for variation. 60 Hz is 16.6 ms, where a lot of things can happen.
Video games usually need very high frame rates, regardless of monitor speeds, and the effect is certainly visible. People also spend big money on fast video cards.
Your program does not seem to use the video-card much, as evident from temperature monitoring. Good if you have weak card, but if you have a good card more effects can be pulled in.

The lag between the controller stick movement and the sticks on the screen is easily spotted, I'm guessing in the 100ms range. I use a USB adapter to my JR transmitter, the USB adapter is from HobbyKing, which sadly only has 5 channels. Heli-X do not have this delay, so I cannot blame the hardware.

The helicopter is realistically illuminated but is sometimes hard to see. Is there a way to make it a little brighter? I put some day-glow fluorescent film on my helis to make them more visible, and distinguish polarity. Downhill skiers are easier to see on TV with their bright green equipment against the white snow. Perhaps the light "source" can also be made like an overcast sky, producing less contrast? I don't know if OpenGL has calls for this.

(The motion picture industry is set at low frame rates with a very few exceptions. (Peter Jackson's lord of the rings) People are so used to motion blur that they don't even "see" it. 24fps was a good idea in the film era, but now with high speed cameras and digital storage this is no longer a valid point. The TV makers are itching for a new product, and high frame rate (low blur) would be a top choice for me, curved and 3D is less interesting. )


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Tue Sep 08, 2015 7:00 pm
#6
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Hi Chris,

you can adjust the ambient light and shadow strength in the graphics tab. Maybe it helps when you lower the shadow strength a bit. Darker shadows are resulting a higher contrast. At the moment you cannot modify the brightness of the light. Wouldn't be a problem for me to add an slider for this. Should I do?

Or do you miss the rotor dish? You can modify the transparency in the graphics tab.

I use 4x Multi Sampling without any Antialiasing.

All the best,
Klaus

T-Rex 700E DFC HV, Goblin 700 Competition CE, T-Rex 450 DFC, Katana S 33%

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Wed Jul 27, 2016 11:28 am (Last edited: Wed Jul 27, 2016 11:35 am)
avatar  protos
#7
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