Overspeed

Mon Nov 30, 2015 11:44 am (Last edited: Mon Nov 30, 2015 11:45 am)
#1
de

It's a minor thing, but I noticed something odd: it's impossible in neXt to get (much) overspeed while the power is on (to see, try setting a low head speed in a big helicopter), but when power is turned off (i.e. autorotation) rotor speed can actually increase (over the set head speed).

Doesn't affect my flying much, just seems inconsistent.


 reply

 Report post
Mon Nov 30, 2015 12:13 pm
#2
avatar

Yes, overspeed is already there, but the higher rpms are locked at the moment. With the actual aerodynamic calculation curves I can produce in a rainbow too much overspeed. I'll correct the curves in a future update.

T-Rex 700E DFC HV, Goblin 700 Competition CE, T-Rex 450 DFC, Katana S 33%

 reply

 Report post
Mon Dec 07, 2015 5:16 pm
#3
de

Great. It really doesn't seem to be there for me though; I set up another TX a couple of days ago using the throttle slider option instead of throttle hold switch, and if I decrease the throttle to 0% the head speed just stops (it won't autorotate).


 reply

 Report post
Mon Dec 07, 2015 7:01 pm
avatar  Max
#4
Ma
Max

Klaus, could you release a "Beta" version where the higher rpms are unlocked? Maybe just put a download link in this Thread. Because I would really like to try Overspeed, even if there are many things not correct with it.

Thanks in advance,

Max


 reply

 Report post
Mon Dec 07, 2015 9:16 pm
#5
avatar

Hi Max,

yes, when you use the throttle channel, the neXt doesn't go into the autorotation simulation. The suggested way of use is to define the rpm in the model setup and use only an autorotation switch. If you still like to use the throttle channel, you have to define the throttle 0 as slider in the autorotation line (in the calibration menu > functions). I'll add a hidden switch to the next beta.

All the best,
Klaus

T-Rex 700E DFC HV, Goblin 700 Competition CE, T-Rex 450 DFC, Katana S 33%

 reply

 Report post
Wed Sep 21, 2016 2:42 pm
#6
avatar

I also, have been trying to practice overspeed moves,.. but can't seem to get it,.... maybe, a very little bit, but nothing like the vids I have been watching. I have yet to try it IRL,.. but I have tried everything in NEXT, to no avail!

Also, I have tried to latest Beta version too,.. however, there is a chance it could be me, cause I have not learned this yet,.. only, wanting too! This is one of the few things that is missing in NeXt, imo! I want to be able to practice
moves like this on my sim, before I try them irl.


 reply

 Report post
Fri Sep 23, 2016 6:13 pm (Last edited: Fri Sep 23, 2016 6:14 pm)
#7
avatar

I'll take a look at this later. First I have to release the big update. There is also a parameter fix for autorotation included. Maybe now I can unlock the high rpms.

In case of overspeed, it helps a lot when you train autorotations. Then you get the feeling for this. In reality I don't fly overspeed maneuvers any more because the helicopter doesn't like this high rpms. But be sure, you can train this in one of the next updates.

T-Rex 700E DFC HV, Goblin 700 Competition CE, MR25, Katana S 33%


 reply

 Report post
Tue Sep 27, 2016 11:42 pm
#8
avatar

DId this happen to be added to the latest beta? Also, is the param fix for autorotate added? I am currently downloading 9-26-16 release now. I have now learned how to do them IRL,.. pretty easy, really,.. sometimes do it on accident now,.. lol.

I have been trying to help beta testing the latest Accu-RC sim,.. which has great overspeed, but I can't get over something about the collective that doesn't feel right to me, and I keep finding myself back practicing w NeXt,... which feels almost exact to RL to me. Just a few small tweaks, and NeXt could be the absolute best imo!!!


 reply

 Report post
Sat Oct 01, 2016 6:35 am
avatar  protos
#9
pr

I've tried all heli simulators, what attracted me to the next cgm simulator is the idea of attaining realism and the continuous development to do so. Next is my go to helicopter simulator. Love it.


 reply

 Report post
Thu Oct 27, 2016 3:49 am
#10
On

Hello,
Thanks for the new update!

I was really excited to see autorotation performance changes in the latest change log (since this was my main issue with the previous fantastic release). So I updated and jumped in again.

Even after manipulating all the autorotation parameters on the model setup menu it doesn't feel right.

The core of the problem is the simulator does not properly allow you to build up headspeed. Any "overspeed" autorotations where you would normally exceed the governed RPM are not simulated at all. The result is that any auto's using high energy techniques are not possible with the simulator. These are my favorite maneuvers.

Looks like this is a known issue and will be addressed soon. Can't wait!

And also - lots of models these days are designed to handle extreme overspeed rpms.

MSH USA


 reply

 Report post
Already a member?
Register now!
Create an account?
Sign up now!