performance
#2
Hi,
the Unity3d programmers release nearly each week new VR libraries. I take them and do updates as often as possible. These VR stuff is still in development. I don't know what's wrong in your case. Seems like a V-Sync problem. Is there a setting you can change on your side?
All the best,
Klaus
#4
#6
While you don't use an VR device, you should use the regular version of neXt. And then it's important if neXt is running full screen or not. While running in a window, you should switch on V-Sync in your graphic card driver setup and of course V-Sync on in neXt graphic tab. While you let it run in full screen, you should switch off v-sync in neXt and set the target frame rate to 120 fps.
oh,, i also tried lowering my screen resolution. my screen is at 4k 30hz, but my vive is at 90hz. i though maybe that was an issue. it wasnt'.
i also turned on vsyn, because i was getting a message that too many frames were being generated (or something). that didn't help either.
i am running the Vive Headset. How can I get the previous version? I am afraid I overwrote mine when I did the update. I have tried everything. I can run it on my monitor, but, not on the vive. My vive does work for all my other games.
-g
well, i tried everything to get my vive workingt again, reinstalled drivers, set everything to default, etc. still seeing that double vision (even with one eye closed). so, i started going back in my download history trying the older versions. version 1.454 works great! so, i will just stick with this one until whatever is going on gets worked out.
-g
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