Feature Request / gravity direction or something similar
I know you're busy, but maybe this one is not complicated. Also not as high priority as shortcut keys for time scale.
It would be great if gravity direction could be changed, so it's pointing slightly to the left, or right, or forward, or back.
Or, alternatively, if there would be any other way impose a constant force on the heli in a given direction.
Using gravity for that seems natural to me, because it's there and it already has some adjustments which break real physics too
Why I think it is needed:
- a lot of maneuvers keep the heli more or less in one spot - piro-flips, piro-tictocs, tictocs, piro-hover etc.
- to learn to keep this maneuvers in one spot you actually have to learn to travel with them. Left, right, forward, backward. So you can correct heli position.
- in some of them travelling is easy, like in tic-tocs
- but in some of them travelling comes very hard. This is because after hours of training, your mind learns to make all correction to orient your helicopter in a central position (for example in pirouetting hover your corrections tend to level the disc)
- then if you try to travel, your own corrections work against yourself. You try to travel, but you always end up stopping the heli on one place.
- then it would be a great idea to just keep travelling to the left (for example) for longer time, to learn this movement and get a feeling of it. But then of course it's not comfortable because the heli runs away all the time. It would be great to have this force pushing the heli to the right, so you can work against it all the time and keep it in spot.
- I have this problem now with piro tic-tocs. There are many things which affects how the disc will tilt with cyclic - the way you stirr, the time you start stirring in relation to tail phase etc. And no matter how I try to affect this in one place, I automatically correct it in another place and end up with a perfect outwards or inwards flip all the time, while I actually wanted to travel.
Of course we have wind, but wind works on the disc mostly, and not from the side of it. I mean it works most , when the wind is perpendicular to the disc. When it is parallel, it doesn't do much. But typically, travel direction which is parallel to the disc is harder to learn (perpendicular direction is easy, because you can just control it with collective pitch), and wind does not affect that.
I'm not sure if I explained this properly. I know the idea might look weird. If it's not clear, I can make a 2nd try or try to make some vids..
One more thing.. If we are at it, is there any reason for the gravity to have a minimum of 6? Could it be 0?
I always wondered how it would be to fly without gravity. And I think it would serve an education purpose too. While flying the heli, you sometimes travel with the heli in a direction perpendicular to the disc, parallel to horizon, applying a lot of collective, so it flys almost like if the blades would be propeller of the plane. I guess it's just a rainbow, but a wild one. Of course you can only do this for a short time, then you fall down because of gravity. And actually changing the heli behaviour with cyclics at this travel is kind of weird, and hard to predict. Also very hard to learn, because you can only to this for a flash of a second. I think spending some time doing this without gravity would give more feeling how cyclics affect the heli during this maneuver.
But I have no idea how it would really work with gravity 0, can only imagine. I'm sure in real world the rail rotor would cause undesired effects..
Workarounding the problem. Yes I know it"s weird ;)
20200213_161732.jpg
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#4
Yeah I tried that already, even with wind of 40. But if you do any of these:
- piro tic-tocs with disc facing you or away of you
- piro flips flipping towards or away of you
- regular tic-tocs, with disc facing you or away of you
then left and right wind will not work. It will have very marginal effect, because the wind "does not see" the disc (it hits the disc from the side). And it seems to work mostly on the disc (which I think is correct). You have to give very high wind, like 40. But then, if you tilt the heli incorrectly just a little bit, so the window sees a little bit of the disc, then it starts to work wildly. So it's a crazy effect, not usable for this type of learning.
I know the idea probably sounds really weird, so maybe just think about it and consider it, or test it quickly by hardcoding some gravity direction, to see if it is a useful tool for learning.
I have a feeling it could be really great help. After spending long weeks on piro tic-tics recently, and long weeks on piro flips last year, my brain is so trained to make both of these straight. If I try to make any of those tilted to the left or right by some angle, I completely fail. My brain refuses to do it. Whatever I try, it goes back straight. So I have a feeling it could help, but of course you only know when you try.
BTW, I have to say I found some workaround for this - you can just fly left or right, around your self all the time on some airports. It's not exactly same, but I think it can work.
But the big problem is, this will not work in VR... Unless you have a wireless headset, a proper chair and a lot of room :)
#7
Hi Klaus. I don't have a problem if you don't want to implement it of course. But I don't buy your argument. In such case you could remove gravite setting completly, as well as time scale, piro trainer, recorder, binoculars, trail, flight box and more... all these nice feature which are a reason me and most of my friends spend 99% of my time on next and not on accu.
#9
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