Virtual Reality

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Sun Nov 06, 2016 7:52 pm
avatar  Thoemse
#16
Th

How nice. I will try it out. Thank you.


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Sun Nov 06, 2016 9:08 pm
avatar  Thoemse
#17
Th

New reply since i cannot edit anymore:

I have tested it with the vive just now.

I am speechless! This is so much more like the real thing with the Vive. You are following the heli just like when you are flying!

Brilliant support and works without a hitch. I will buy the software right now!


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Sun Nov 06, 2016 9:57 pm
avatar  Thoemse
#18
Th

To the guys using this: Make sure to crank up Steam VR Supersampling. 2.5 works for me but 2.0 looks pretty much the same. At default 1.0 supersampling you wont see much.
With supersampling this is quite a pleasant experience. I wont be flying sim without VR from now on.
The oculus crowd should be able to do the same with the oculus tool.


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Sat Nov 18, 2017 9:07 am (Last edited: Sun Dec 10, 2017 10:30 pm)
avatar  SCD
#19
SC
SCD

Hi Klaus, I would like to as about the new WMR headsets. They work with Next? WMR supports Steam VR. I plan to buy a headset in the next! few days and Next is a mandatory app for me.

Noob.


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Sat Nov 18, 2017 1:12 pm
#20
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Hi,

you mean the Microsoft Mixed Reality headsets.

These gadgets are already supported as beta in Unity3D (the game engine). But there are a lot of showstopper bugs. Microsoft has mixed their two product lines together and that's the big trouble. So, I save a lot of time by waiting a few months with implementing them.

Yes, they will be compatible to Steam VR because they are developing Open VR drivers for the MMR headsets. Then it will work with neXt, because neXt is already compatible to Open VR.

All the best,
Klaus

Align T-Rex 700X, Goblin 700 Competition CE, MR25, Katana S 33%

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Sun Dec 10, 2017 9:07 pm
avatar  SCD
#21
SC
SCD

Hi Klaus, i just let you know Next works flawlessly (for me) on Windows Mixed Reality. It's fantastic! Thanks for your hard work.

Noob.


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Sun Dec 31, 2017 2:49 am
#22
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What do i need to install/run to make it work with a Mixed Reality Headset?

cheers,
Chris


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Sun Dec 31, 2017 10:31 am (Last edited: Fri Jan 24, 2020 9:16 am)
#23
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Have not tested this by myself. I guess you install the OpenVR software and download the VR neXt from here: https://www.cgm-online.com/rc-flight-sim...download_e.html (the VR version is included in the regular version)

Align T-Rex 700X, Goblin Black Thunder T Line 710, MR25, Katana S 33%


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Sun Dec 31, 2017 1:10 pm (Last edited: Sun Dec 31, 2017 1:41 pm)
#24
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Thank you! I didn't got it, that there is an extra version for VR.

So, i've tested it for a few minutes now and it seems to work great even on the SurfaceBook2 (13"; i7; 16GB Ram / 512GB SSD; Nvidia 1050GTX).
But for the others who might search for information on, i want to note all the required steps to make it up and running:

- Windows 10 with (Fall) Creators Update needs to be installed
- Mixed-Reality-Portal needs to be installed (which is done automatically, when MMR Headset is connected first time)
- Install Steam (http://store.steampowered.com/about/)
- Install SteamVR (there is a little VR-Button in the upper-right corner when Steam is opened)
- Install Windows Mixed Reality for SteamVR (from here: http://store.steampowered.com/app/719950...ty_for_SteamVR/)
- Install Next VR (http://www.cgm-online.com/rc-heli-simulator/index.html)

The funny thing, my pc starts to puke when SteamVR Home is executed, but neXt VR is running like a charm.
Hope that helps somebody for the first steps.

cheers,
Chris


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Sat Dec 08, 2018 5:56 pm
avatar  jurrien
#25
ju

I currently use the oculus rift and all works great, but a friend wants to buy the new Samsung Odessey+ Windows Mixed Reality Headset because of the higher resolution.

He would buy this specifically for use with this neXt flightsim. From what I'm reading here this should work fine, can somebody confirm this?

Thanks


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Thu Jan 24, 2019 7:00 pm
avatar  jurrien
#26
ju

I can confirm that it works with the new Samsung Odessey+ Windows Mixed Reality Headset.

I did have one problem, the model seems a lot smaller with openVR compared to Oculus. This is really a problem, everything is a lot smaller. I'm using the exact same neXt settings in Oculus and OpenVR.

How can I make everything bigger in openVR?


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Fri Jan 25, 2019 6:05 pm
avatar  jurrien
#27
ju

Did some more testing with openVR and the problem only occurs in sceneries like X3D Nightfly.

The camera is too high, about 10 feet above the ground and the models are too small. OpenVR in the other sceneries is fine.

(Oculus works fine with the X3D Nightfly scenery)


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Fri Jan 25, 2019 10:43 pm
#28
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I'll take a look at this. Sounds very curious because both systems are getting the same parameters from me.

Align T-Rex 700X, MR25, Katana S 33%

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Wed Feb 06, 2019 2:24 pm
#29
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Now I've explored the differences between Oculus and OpenVR in the Unity3D game engine. I have now added a separate operating mode for the OpenVR devices. It's automatic and you do not have to do anything. It will be included in the upcoming version 1.558.

Align T-Rex 700X, MR25, Katana S 33%

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Fri Feb 08, 2019 9:31 am
avatar  jurrien
#30
ju

Thank you, I'll test it when the update is available.


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