Widget / "Display on model" improvements

Tue Oct 22, 2019 2:32 pm
avatar  azaz44
#1
az

I hope I don't exceed monthly limit of feature requests ;) But I'm only coming here with useful features.

I think it would be useful to:

1) have possibility to have rotation angles (Ail:XX, Ele:XX, Rud:XX) displayed on the model too. You can show RPM / pitch, altitude etc. -- this is absolutely great thing. But angles are excluded for some reason. Why is this needed - I find comparing numbers in different orientations useful. You fly a funnel in one orientation and it doesn't really work. You can compare the numbers with some other funnel or circle you're good at and see, if you're maybe giving not enough elevator or aileron. Also you can compare if you're doing pirouetting slower or faster in left / right tail maneuvers. In piroflips you could see if you're slowing down or speeding up your tail (if not using max rudder). Etc. Many applications.

2) for same reasons as above, I think it would be great to have "pitch" shown together with rotation angles too. So 4 numbers together. This would also come handy in tic tocs.

3) It would be great to have a way to quickly disable the "on model" display. Maybe just by clicking the active widget again. As of now, you have to make it over UI -> Settings -> Widgets -> a combo box, which is a lot of clicking (unless there's some way I don't know).

4) If these "on model" things would be rendered with proportional font and some padding before numbers, they would not move while changing value (because string width would not change), which would be great. But here I have a feeling of asking for too much ;)

Not anything critical, but useful...


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Fri Oct 25, 2019 10:02 am
#2
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I have to think about it. I am sure you know that this has a big impact on the design. Yes, at the moment all text information is displayed in 3D space (also online player names). This is also due to the better look and feel.

Align T-Rex 700X, MR25, Katana S 33%

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Fri Oct 25, 2019 11:45 am
avatar  azaz44
#3
az

Klaus,

No problem with thinking about it. But I'm not sure if I was understood correctly. You mention a big impact on the design, so I wonder if I described things clearly.

Point 1 is all about using existing functionality which is already there. Displaying altitude, RPM + pitch, distance, airspeed - this is all there and works fine. And rendering this in 3D space works perfect. No problem here. The problem is, that for some reason you can't display this in 3D space:



I can click on that, but nothing happens. And I think it would be great to have this as well, displayed in 3D space. It looks to me like this would be easy to add :)

Point 2 --> this is just about including "pitch" in this info as well. So you have something like: "Rud:200 Ele:130 Ail:20 Pit:+8" in 3D near your heli. Easy :)

Point 3 --> Is just about quick hiding 3D info. You can show it by clicking on widgets from the screenshot. How about hiding them if you click again. Easy :)

Point 4 --> Ok, this one is more complicated. It is all about the problem that if you show "Rud:200 Ele:130 Ail:20 Pit:+8", and the values of Rudder will jump between <100 and >100 (2 vs 3 digits), then all other values will jump to different places all the time. Using a proportional font (like Consolas, Courier New) and aligning values (so numbers are padded with spaces on the left) is the easiest solution I could think of. Another option could be to show it in multiple lines, like this:

Rud:200
Ele:130
Ail:20
Pit:+8"

Thanks for looking at our wishes and cheers :)|addpics|rer-1-3644.png-invaddpicsinvv|/addpics|


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