Minor bugs - wind arrow, autorotation

Fri Nov 29, 2019 12:31 pm
avatar  azaz44
#1
az

Some minor issues:

1) Wind arrow. Steps to reproduce:
- go to scenery -> Settings and enable some wind
- "Arrow" is enabled by default and rendered next to the model
- disable "Arrow"
- click on "Settings" tab and then close the menu (this makes neXt save settings)
- restart next
- now the "Arrow" is not rendered although it is enabled. And the "Arrow" checkbox works the other way around - you have to disable it to get the arrow.

2) Autorotation

if "Autorotation" switch is enabled in the radio when you're start neXt, Heli will run the engine as if it was disabled. It seems only to respect this switch while running, but does not check it at startup.

In my case I have a timer in a radio which only counts if engine is on, and I find the timer to still show 0 after some sim time, because this switch is on.. Not a major issue, but something to fix some day maybe..


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Sat Nov 30, 2019 3:06 pm
#2
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I have just fixed the wind arrow bug.

The problem with the autorotation switch only exists when you use a button as input (see tab Settings > Input Device > Input Monitor). This problem does not occur if you use a proportional channel as input. Unity3D does not care about activated buttons at startup. All buttons are disabled ... even if they are activated. And I can not script their status from my side. The button needs to change its state first, so it will be recognised by Unity3D and reported to me.

Align T-Rex 700X, MR25, Katana S 33%

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Sun Dec 01, 2019 7:51 pm
avatar  azaz44
#3
az

Thanks for fix and for clarifying :)


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